

Cars will then take very little damage in collisions against the front of their vehicles. Many of these are cosmetic in nature, however, the cars can be armored to absorb less damage from impacts and gunfire – as well as being reinforced to better resist collision damage (and cause more to other cars). There are many car types available for purchase as well as a system of upgrades. Though these features are not immediately apparent due to the games ‘arcade’ feel that allow continual collisions without noticeable damage (there is no realism settings in the options menus), the game can, in fact, be easily modified to allow a more realistic damage model by editing the simple text in the games configuration file. Furthermore, the geometry of the car deforms through collisions, again affecting the car’s stability. The lights, windscreens and body trim can all be smashed from the vehicle and wheel and suspension damage is also modeled (affecting the car’s actual driving performance). Damage is taken to the car as an overall percentage, which causes the car to be “wrecked” at 100%.
